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Commentary

Indie Game Development and Discouragement

3 comments

Feedback Cycle, Part Two: Taking Criticism

1 comment

Feedback Cycle, Part One: Giving Criticism

2 comments

Academic Analysis and Unintentional Subtext

0 comments

What I Learned from Making a Game in 5 Days

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How to Unlock your Full Creative Potential (Flow)

2 comments

Game Discounts: A High Cost for a Low Price?

0 comments

Learn Your Craft Before You Go Commercial

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Ease of Use Features

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1 comment